M:tG card similarity search
5R · Instant — Trap
This spell costs {1} less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goro-Goro and Satoru | UBR | Legendary Creature — Goblin Human | Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4 |
| Valentin, Dean of the Vein | B | Legendary Creature — Vampire Warlock | Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 1/1 |
| Slimy Burrito Illusion | Stickers | {TK}{TK} — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {TK}{TK}{TK} — Double strike {TK}{TK} — 2/4 {TK}{TK}{TK}{TK} — 5/6 | |
| Ill-Tempered Cyclops | 3R | Creature — Cyclops | Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3 |
| Straw Golem | 1 | Artifact Creature — Golem | When an opponent casts a creature spell, sacrifice Straw Golem. 2/3 |
| Antagonism | 3R | Enchantment | At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn. |
| Ironhoof Boar | 5R | Artifact Creature — Boar | Trample, haste Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. 5/4 |
| Dedicated Dollmaker | 1W | Creature — Dwarf Artificer | When Dedicated Dollmaker enters the battlefield, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types. {1}{W}: Tokens you control gain indestructible until end of turn. Activate only once. 2/2 |
| Captain's Call | 3W | Sorcery | Create three 1/1 white Soldier creature tokens. |
| Roving Keep | 7 | Artifact Creature — Wall | Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7 |