M:tG card similarity search
4B · Creature — Human Soldier
{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Shrieking Mogg | 1R | Creature — Goblin | Haste When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1 |
| Nesting Grounds | Land | {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. | |
| Soulcoil Viper | 2B | Creature — Snake | {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 2/3 |
| Retribution of the Meek | 2W | Sorcery | Destroy all creatures with power 4 or greater. They can't be regenerated. |
| Thran War Machine | 4 | Artifact Creature — Construct | Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able. 4/5 |
| Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
| Fabled Hero | 1WW | Creature — Human Soldier | Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. 2/2 |
| Mind Games | U | Instant | Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
| Jaded Analyst | 1U | Creature — Human Detective | Defender Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. 3/2 |
| Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |