Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stomping Slabs

2R · Sorcery

Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Thoughtseize BSorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Flame Discharge XRInstant Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Wild Evocation 5REnchantment At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
God-Eternal Bontu 3BBLegendary Creature — Zombie God Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/6
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
City in a Bottle 2Artifact Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Incendiary Sabotage 2RRInstant As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Dragonborn Champion 2RGCreature — Dragon Warrior Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3
Armory Paladin 1RWCreature — Human Knight Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Page 329