Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stolen Goodies

3G · Sorcery — Adventure

Distribute three +1/+1 counters among any number of target creatures you control.

Similar cards

Color identity:
NameManaTypeText
Greatsword of Tyr 1WArtifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Gruff Triplets 3GGGCreature — Satyr Warrior Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3
Voldaren Pariah 3BBCreature — Vampire Horror Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3
Ignite Disorder 1RInstant Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Sinister Waltz 3BRSorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Pixie Dust 1UInstant — Adventure Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Returned Reveler 1BCreature — Zombie Satyr When Returned Reveler dies, each player mills three cards. 1/3
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Vampire Socialite BRCreature — Vampire Noble Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2
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