M:tG card similarity search
3G · Sorcery — Adventure
Distribute three +1/+1 counters among any number of target creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Shore Keeper | U | Creature — Trilobite | {7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards. 0/3 |
Storyweave | 2G | Instant | Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. |
Vebulid | B | Creature — Phyrexian Horror | Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. 0/0 |
Meadowboon | 2WW | Creature — Elemental | When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |
Closing Statement | 3WB | Instant | This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. |
Stitcher's Supplier | B | Creature — Zombie | When Stitcher's Supplier enters the battlefield or dies, mill three cards. 1/1 |
Allied Assault | 2W | Instant | Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Barrier Breach | 2G | Instant | Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Razia's Purification | 4RW | Sorcery | Each player chooses three permanents they control, then sacrifices the rest. |