Card Codex

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17 May 2024: Card library updated.

Sting, the Glinting Dagger

2 · Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Similar cards

Color identity:
NameManaTypeText
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Vampire Hexmage BBCreature — Vampire Shaman First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1
Smoke Shroud 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Lunar Frenzy XRInstant Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Dance of Panic Enchantment As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Thinking Cap 1Artifact — Equipment Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Gloomwidow 2GCreature — Spider Reach Gloomwidow can block only creatures with flying. 3/3
Johtull Wurm 5GCreature — Wurm Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6
Jungle Wurm 3GGCreature — Wurm Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5
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