Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steward of Valeron

GW · Creature — Human Druid Knight

Vigilance {T}: Add {G}. 2/2

Similar cards

Color identity:
NameManaTypeText
Bandit's Haul 3Artifact Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
Ramses, Assassin Lord 2UBLegendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4
Stormscape Apprentice UCreature — Human Wizard {W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. 1/1
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Sister Repentia 3WBCreature — Human Warrior Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/1
Explosive Welcome 7RInstant Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Rubbleback Rhino 4GCreature — Rhino Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/4
Jacob Hauken, Inspector 1ULegendary Creature — Human Advisor {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. 0/2
Wretched Bonemass Creature — Skeleton Horror Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */*
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
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