M:tG card similarity search
3 · Artifact Creature — Dog
When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Arcbound Slasher | 4R | Artifact Creature — Cat | Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) 0/0 |
| Enchanted Carriage | 5 | Artifact — Vehicle | When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
| Sea Gate | Land — Gate | Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. | |
| Thriving Isle | Land | Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. | |
| Invasion of Moag | 2GW | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control. |
| Pheres-Band Brawler | 4GG | Creature — Centaur Warrior | When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
| Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
| Bloodcrazed Paladin | 1B | Creature — Vampire Knight | Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1 |
| Illusions of Grandeur | 3U | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. |
| Rubblebelt Boar | 3R | Creature — Boar | When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3 |