M:tG card similarity search
4W · Creature — Elemental
Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Chainweb Aracnir | G | Creature — Spider | Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it. 1/2 |
| Shape of the Wiitigo | 3GGG | Enchantment — Aura | Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. |
| Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
| Temur Charger | 1G | Creature — Horse | Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn. 3/1 |
| Thornscape Apprentice | G | Creature — Human Wizard | {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1 |
| Tanazir Quandrix | 3GU | Legendary Creature — Elder Dragon | Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4 |
| Rainbow Dash | 1RW | Legendary Creature — Pegasus | Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2 |
| It That Gets Left Hanging | 5R | Creature — Elemental Horror | When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. 5/4 |
| Slith Ascendant | 1WW | Creature — Slith | Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
| Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |