Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stench of Decay

1BB · Instant

Nonartifact creatures get -1/-1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
Rouse the Mob RInstant Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
Whiptongue Frog 2UCreature — Frog {U}: Whiptongue Frog gains flying until end of turn. 1/3
Velis Vel Plane — Lorwyn Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever chaos ensues, target creature gains all creature types until end of turn.
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Defensive Maneuvers 3WInstant Creatures of the creature type of your choice get +0/+4 until end of turn.
Tribal Unity X2GInstant Creatures of the creature type of your choice get +X/+X until end of turn.
Armored Guardian 3WUCreature — Cat Soldier {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5
Page 186