M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Ruthless Sniper | B | Creature — Human Archer | Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature. 1/2 |
| Celestial Crusader | 2WW | Creature — Spirit | Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
| Unconventional Tactics | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. |
| Sinister Strength | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+1 and is black. |
| Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 |
| Riveteers Initiate | 1R | Creature — Viashino Citizen | {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2 |
| Aerial Formation | U | Instant | Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
| Eel Umbra | 1U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Akki War Paint | R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1. |
| Tower Defense | 1G | Instant | Creatures you control get +0/+5 and gain reach until end of turn. |