Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Steelclad Spirit

1U · Creature — Spirit

Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3

Similar cards

Color identity:
NameManaTypeText
Verdant Haven 2GEnchantment — Aura Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Keening Banshee 2BBCreature — Spirit Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2
Giant Trap Door Spider 1RGCreature — Spider {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. 2/3
Metamorphic Alteration 1UEnchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Aether Meltdown 1UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). Enchanted creature gets -4/-0.
Zurgo Helmsmasher 2RWBLegendary Creature — Orc Warrior Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. 7/2
Remorseful Cleric 1WCreature — Spirit Cleric Flying Sacrifice Remorseful Cleric: Exile target player's graveyard. 2/1
Ranar the Ever-Watchful 2WULegendary Creature — Spirit Warrior Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3
Where Ancients Tread 4REnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Hunting Kavu 1RGCreature — Kavu {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3
Page 214