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17 May 2024: Card library updated.

Steel Seraph

6 · Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
About Face RInstant Switch target creature's power and toughness until end of turn.
Transmutation 1BInstant Switch target creature's power and toughness until end of turn.
Akiri, Fearless Voyager 1RWLegendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
Vivien of the Arkbow 4GGLegendary Planeswalker — Vivien [+2]: Put two +1/+1 counters on up to one target creature. [−3]: Target creature you control deals damage equal to its power to target creature you don't control. [−9]: Creatures you control get +4/+4 and gain trample until end of turn. Loyalty 5
Excogitator Sphinx 2UUCreature — Sphinx Detective Flying Whenever one or more creatures you control deal combat damage to a player, investigate. {1}, Sacrifice a Clue: Seek an instant or sorcery card. 4/4
Plated Onslaught 3WWInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Creatures you control get +2/+1 until end of turn.
Kaheera, the Orphanguard 1G/WG/WLegendary Creature — Cat Beast Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2
Dire Wolf Prowler 2GCreature — Wolf {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2
Strength in Numbers 1GInstant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Hunt the Weak 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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