Card Codex

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17 May 2024: Card library updated.

Steel Seraph

6 · Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4

Similar cards

Color identity:
NameManaTypeText
Tanazir Quandrix 3GULegendary Creature — Elder Dragon Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 4/4
Steeling Stance 1WWInstant Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
A-Symmetry Sage UCreature — Human Wizard Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3
Symmetry Sage UCreature — Human Wizard Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2
Meneldor, Swift Savior 3ULegendary Creature — Bird Soldier Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. 3/3
Emerald Dragon 4GGCreature — Dragon Flying, trample 4/4
Disturbed Slumber 1GInstant Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Cobbled Wings 2Artifact — Equipment Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Neurok Hoversail 1Artifact — Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Witness of Tomorrows 4UEnchantment Creature — Sphinx Flying {3}{U}: Scry 1. 3/4
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