M:tG card similarity search
4GW · Creature — Elf Knight
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Floodbringer | 1U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2 |
| Goliath Paladin | 4W | Creature — Giant Knight | Vigilance When Goliath Paladin enters the battlefield, you take the initiative. 3/6 |
| Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
| Agoraphobia | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return Agoraphobia to its owner's hand. |
| Mourning | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. |
| Miss Demeanor | 3W | Creature — Lady of Proper Etiquette | Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor. 3/1 |
| Zndrsplt's Judgment | 4U | Sorcery | For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. |
| Akroma, Angel of Wrath | 5WWW | Legendary Creature — Angel | Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6 |
| Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
| Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |