Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stealth Mission

2U · Sorcery

Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Seething Skitter-Priest 2WBCreature — Phyrexian Cleric Toxic 1 When Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" 3/3
Silvar, Devourer of the Free 3BRLegendary Creature — Cat Nightmare Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. 4/2
Shinewend 1WCreature — Elemental Flying Shinewend enters the battlefield with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. 0/0
Mindlock Orb 3UArtifact Players can't search libraries.
Regenerate 1GInstant Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Godhunter Octopus 5UCreature — Octopus Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. 5/5
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Beaming Defiance 1WInstant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Blossoming Defense GInstant Target creature you control gets +2/+2 and gains hexproof until end of turn.
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