M:tG card similarity search
2U · Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Duskwalker | B | Creature — Human Minion | Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1 |
| Alora, Merry Thief | 2U | Legendary Creature — Halfling Rogue | Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2 |
| Higure, the Still Wind | 3UU | Legendary Creature — Human Ninja | Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle. {2}: Target Ninja creature can't be blocked this turn. 3/4 |
| Loyal Guardian | 4G | Creature — Rhino | Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4 |
| Clay Champion | X4 | Artifact Creature — Construct | Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+1 counter on each of them. 2/2 |
| Biogenic Upgrade | 4GG | Sorcery | Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. |
| Exquisite Firecraft | 1RR | Sorcery | Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. |
| Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
| Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
| Enkira, Hostile Scavenger | 3BG | Legendary Creature — Human Warrior | When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn. 3/3 |