M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Repel the Vile | 3W | Instant | Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment. |
Guardians of Oboro | 2U | Creature — Moonfolk Samurai | Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4 |
Gut, True Soul Zealot | 2R | Legendary Creature — Goblin Shaman | Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2 |
Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
Xenk, Paladin Unbroken | 2WW | Legendary Creature — Human Knight | Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/4 |
Gnarled Grovestrider | Creature — Treefolk | Vigilance Other creatures you control have vigilance. 3/6 | |
Kemba, Kha Enduring | 1W | Legendary Creature — Cat Cleric | Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token. 2/2 |
Mouth to Mouth | 3U | Sorcery | Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature. |
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |