M:tG card similarity search
1W · Creature — Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sure Strike | 1R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. |
| Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
| Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. |
| Szarekh, the Silent King | 1BBB | Legendary Artifact Creature — Necron | Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. 3/4 |
| Thundering Raiju | 2RR | Creature — Spirit | Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) 3/3 |
| Krosa | Plane — Dominaria | All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}. | |
| Sokenzan Spellblade | 4R | Creature — Ogre Samurai Shaman | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. 2/3 |
| Court Cleric | W | Creature — Human Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1 |
| Overt Operative | 3B | Creature — Human Ninja Rigger | Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 2/3 |
| Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |