M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
| Name | Mana | Type | Text |
|---|---|---|---|
| Diamond Valley | Land | {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
| Oversimplify | 3GU | Sorcery | Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. |
| Afiya Grove | 1G | Enchantment | Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it. |
| Niambi, Beloved Protector | WU | Legendary Creature — Human Cleric | Flash When Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn." 2/2 |
| Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |
| Frost Walker | 1U | Creature — Elemental | When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1 |
| Death's Approach | B | Enchantment — Aura | Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
| Heirloom Mirror | 1B | Artifact | {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. |
| Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1 |
| Femeref Enchantress | GW | Creature — Human Druid | Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2 |