Card Codex

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17 May 2024: Card library updated.

Stasis Field

1U · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Similar cards

Color identity:
NameManaTypeText
Wilderness Elemental 1RGCreature — Elemental Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Tear WInstant Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
Ethersworn Canonist 1WArtifact Creature — Human Cleric Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2
Caged Zombie 2BCreature — Zombie {1}{B}, {T}: Each opponent loses 2 life. Activate only if a creature died this turn. 2/3
Killing Glare XBInstant Destroy target creature with power X or less.
Sword of Feast and Famine 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Sister of Silence 4UCreature — Human Knight Flash Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. 3/3
Soaring Thought-Thief UBCreature — Human Rogue Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3
Ray of Revelation 1WInstant Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ace's Baseball Bat 2Legendary Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
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