Card Codex

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17 May 2024: Card library updated.

Stasis Field

1U · Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Similar cards

Color identity:
NameManaTypeText
Vodalian Mindsinger 1UUCreature — Merfolk Wizard Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2
Mantle of the Wolf 3GEnchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Hand to Hand 2REnchantment During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Surestrike Trident 2Artifact — Equipment Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Deathmask Nezumi 2BCreature — Rat Shaman As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Urborg Lhurgoyf 1GCreature — Lhurgoyf Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1. */1+*
Racecourse Fury REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn."
Shimmer Dragon 4UUCreature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. 5/6
Trollbred Guardian 4GCreature — Troll Frog Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 5/5
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