M:tG card similarity search
2W · Creature — Pegasus
Flying Artifact and enchantment spells you cast cost {1} less to cast. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Meddling Kids | 2WU | Creature — Human Child | As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast. 2/3 |
Torch Fiend | 1R | Creature — Devil | {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 |
Ingot Chewer | 4R | Creature — Elemental | When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |
Confession Dial | 3 | Artifact | When Confession Dial enters the battlefield, surveil 3. {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
Urza, Lord High Artificer | 2UU | Legendary Creature — Human Artificer | When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. 1/4 |
Haldan, Avid Arcanist | 2U | Legendary Creature — Human Wizard | Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. 1/4 |
Serra's Embrace | 2WW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
Annex | 2UU | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. |
Conquer | 3RR | Enchantment — Aura | Enchant land You control enchanted land. |