M:tG card similarity search
1U · Enchantment — Aura
Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Insurrection | 5RRR | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |
| Dismantling Wave | 2W | Sorcery | For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle Dismantling Wave, destroy all artifacts and enchantments. |
| Starfield Mystic | 1W | Creature — Human Cleric | Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. 2/2 |
| Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
| Glimmering Angel | 3W | Creature — Angel | Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2 |
| Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |
| Might of the Old Ways | 1G | Instant | Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card. |
| Reprobation | 1W | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) |
| Quilled Wolf | 1G | Creature — Wolf | {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2 |
| Elvish Pathcutter | 3G | Creature — Elf Scout | {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2 |