M:tG card similarity search
3GG · Creature — Elk
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |
| Oko, the Trickster | 4GU | Legendary Planeswalker — Oko | [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4 |
| Nantuko Mentor | 2G | Creature — Insect Druid | {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1 |
| Befriending the Moths | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Proud Wildbonder | 2R/GR/G | Creature — Human Warrior | Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3 |
| Shadowfax, Lord of Horses | 3RW | Legendary Creature — Horse | Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. 4/4 |
| Mannichi, the Fevered Dream | 2R | Legendary Creature — Spirit | {1}{R}: Switch each creature's power and toughness until end of turn. 1/2 |
| Roaring Slagwurm | 5GG | Creature — Wurm | Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4 |
| Sunweb | 3W | Creature — Wall | Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6 |
| The Wanderer | 3W | Legendary Planeswalker | Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. Loyalty 5 |