Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stampede Driver

G · Creature — Human Spellshaper

{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Foundry Champion 4RWCreature — Elemental Soldier When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4
Case of the Trampled Garden 2GEnchantment — Case When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Shidako, Broodmistress Legendary Creature — Snake Shaman {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3
Gift of Growth 1GInstant Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Raiders' Wake 3BEnchantment Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
A-Phylath, World Sculptor 4RGLegendary Creature — Elemental Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn. 5/5
Kookus 3RRCreature — Djinn Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. 3/5
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Wall of Faith 3WCreature — Wall Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5
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