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17 May 2024: Card library updated.

Stamina

2G · Enchantment — Aura

Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Lurking Skirge 1BEnchantment When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
Death Watch BEnchantment — Aura Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Get Lost 1WInstant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Enchanter's Bane 1REnchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Hexgold Hoverwings 3WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Hidden Gibbons GEnchantment When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Soltari Visionary 1WWCreature — Soltari Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2
Chitinous Cloak 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3}
Viridian Harvest GEnchantment — Aura Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
Foundation Breaker 3GCreature — Elemental When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
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