M:tG card similarity search
1WW · Creature — Human Soldier
First strike, Lifelink When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tormenting Voice | 1R | Sorcery | As an additional cost to cast this spell, discard a card. Draw two cards. |
Wild Guess | RR | Sorcery | As an additional cost to cast this spell, discard a card. Draw two cards. |
Aven Tactician | 4W | Creature — Bird Soldier | Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3 |
Conduit of Worlds | 2GG | Artifact | You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. |
Shadow of the Enemy | 3BBB | Sorcery | Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. |
Disappearing Act | 1UU | Instant | As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell. |
Leonin Iconoclast | 3W | Creature — Cat Monk | Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. 3/2 |
Votary of the Conclave | W | Creature — Human Soldier | {2}{G}: Regenerate Votary of the Conclave. 1/1 |
Visions of Glory | 4W | Sorcery | Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Eidolon of Rhetoric | 2W | Enchantment Creature — Spirit | Each player can't cast more than one spell each turn. 1/4 |