Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stalking Tiger

3G · Creature — Cat

Stalking Tiger can't be blocked by more than one creature. 3/3

Similar cards

Color identity:
NameManaTypeText
Dimir Charm UBInstant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Elvish Scout GCreature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Gustcloak Cavalier 3WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. 2/2
Fountain of Ichor 3Artifact {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Zendikar Resurgent 5GGEnchantment Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Rust Scarab 4GCreature — Insect Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5
Touch the Spirit Realm 2WEnchantment When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
War of the Spark 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. III — Exile up to one target Bolas. Proliferate three times.
Loyal Unicorn 3WCreature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4
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