Card Codex

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17 May 2024: Card library updated.

Staff of the Mind Magus

3 · Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Territorial Boar 1GCreature — Boar Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. 2/2
Deathbringer Liege 2W/BW/BW/BCreature — Horror Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4
Hagra Diabolist 4BCreature — Ogre Shaman Ally Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. 3/2
Prophecy WSorcery Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
Sprite Dragon URCreature — Faerie Dragon Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. 1/1
Thunderous Snapper G/UG/UG/UG/UCreature — Turtle Hydra Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4
Seed of Hope GInstant Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Celestial Unicorn 2WCreature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Diligent Excavator 1UCreature — Human Artificer Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3
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