Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Staff of the Mind Magus

3 · Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Daemogoth Woe-Eater 1BB/GGCreature — Demon At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. 7/6
Pheres-Band Thunderhoof 4GCreature — Centaur Warrior Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. 3/4
Rampaging Monument 4Artifact Creature — Cleric Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. 0/0
Blight Mound 2BEnchantment Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Blood Operative 1BBCreature — Vampire Assassin Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1
Caustic Crawler 3BBCreature — Insect Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. 4/3
Invading Manticore 5RCreature — Zombie Manticore When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5
Akroan Conscriptor 4RCreature — Human Shaman Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/2
Frontier Siege 3GEnchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Decoction Module 2Artifact Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). {4}, {T}: Return target creature you control to its owner's hand.
Page 183