Card Codex

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17 May 2024: Card library updated.

Stabwhisker the Odious

· Legendary Creature — Rat Shaman

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand. 3/3

Similar cards

Color identity:
NameManaTypeText
Soothing Balm 1WInstant Target player gains 5 life.
Tangle Wire 3Artifact Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Marchesa's Decree 3BEnchantment When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Sol'Kanar the Tainted 2UBRLegendary Creature — Elemental Demon At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control. 5/5
Standstill 1UEnchantment When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Cleopatra, Exiled Pharaoh 2BGLegendary Creature — Human Noble Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. 2/4
Reign of Terror 3BBSorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Second Chance 2UEnchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Martial Law 2WWEnchantment At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Imaginary Pet 1UCreature — Illusion At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. 4/4
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