M:tG card similarity search
2B · Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Infinite Reflection | 5U | Enchantment — Aura | Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature. |
| Hopeless Nightmare | B | Enchantment | When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare. |
| Mondronen Shaman | 3R | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2 |
| Ulvenwald Mystics | 2GG | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3 |
| Risky Move | 3RRR | Enchantment | At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
| Gixian Puppeteer | 3B | Creature — Phyrexian Warlock | Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield. 4/3 |
| Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
| Song of Serenity | 1G | Enchantment | Creatures that are enchanted can't attack or block. |
| Festive Funeral | 4B | Instant | Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |