M:tG card similarity search
1UR · Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kami of Bamboo Groves | G | Enchantment Creature — Spirit | When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand. 1/1 |
| Thermal Flux | U | Instant | Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Vraska the Unseen | 3BG | Legendary Planeswalker — Vraska | [+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game." Loyalty 5 |
| Cosmic Epiphany | 4UU | Sorcery | Draw cards equal to the number of instant and sorcery cards in your graveyard. |
| Goblin Secret Agent | 2R | Creature — Goblin Rogue | First strike At the beginning of your upkeep, reveal a card from your hand at random. 2/2 |
| Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |
| Assault Strobe | R | Sorcery | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
| Double Cleave | 1R/W | Instant | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
| Twice the Rage | 1R | Instant — Adventure | Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 |