M:tG card similarity search
1UR · Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Orcish Bowmasters | 1B | Creature — Orc Archer | Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
| Jeweled Spirit | 3WW | Creature — Spirit | Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3 |
| Armed | 1R | Sorcery | Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
| Smuggler's Surprise | G | Instant | Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. |
| Stormscape Master | 2UU | Creature — Human Wizard | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
| Chameleon Blur | 3G | Instant | Prevent all damage that creatures would deal to players this turn. |
| Minas Tirith Garrison | 3U | Creature — Human Soldier | Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. */5 |
| Pulling Teeth | 1B | Sorcery | Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
| Shalai's Acolyte | 4W | Creature — Angel | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it. 3/4 |
| The War in Heaven | 3BBB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. |