M:tG card similarity search
RW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Eyes of the Beholder | 4BB | Instant | Target creature gets -11/-11 until end of turn. |
| Argentum Armor | 6 | Artifact — Equipment | Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} |
| Selkie Hedge-Mage | 2G/U | Creature — Merfolk Wizard | When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2 |
| Ether Well | 3U | Instant | Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. |
| Supersize | 1G | Instant | Target creature gets +3½/+3½ until end of turn. |
| Planar Guide | W | Creature — Human Cleric | {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1 |
| Zhur-Taa Swine | 3RG | Creature — Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 |
| Rubblebelt Maaka | 3R | Creature — Cat | Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3 |
| Fleshmad Steed | 1B | Creature — Horse | Whenever another creature dies, tap Fleshmad Steed. 2/2 |
| Dromar, the Banisher | 3WUB | Legendary Creature — Dragon | Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6 |