Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squee's Embrace

RW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Leave 1WInstant Return any number of target permanents you own to your hand.
Goblin Bookie RCreature — Goblin {R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.) 1/1
Sustenance 1GEnchantment {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Grifter's Blade 3Artifact — Equipment Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip {1}
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Pre-War Formalwear 2WArtifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Yarus, Roar of the Old Gods 2RGLegendary Creature — Centaur Druid Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. 4/4
Nexus Wardens 2GCreature — Satyr Archer Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4
Nightmare Lash 4Artifact — Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Page 271