M:tG card similarity search
4R · Creature — Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tradewind Rider | 3U | Creature — Spirit | Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4 |
| Enlistment Officer | 3W | Creature — Human Soldier | First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3 |
| Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
| Thalakos Drifters | 2UU | Creature — Thalakos | Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 3/3 |
| Heroic Charge | 2WW | Instant | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn. |
| Dreadwing | B | Creature — Zombie | {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1 |
| Cruel Entertainment | 6B | Sorcery | Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. |
| Aphotic Wisps | B | Instant | Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card. |
| Face of Fear | 5B | Creature — Horror | {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/4 |
| Cliffside Rescuer | 1W | Creature — Kor Soldier | Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2 |