M:tG card similarity search
1GG · Creature — Dryad
At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Hotfoot Gnome | 2R | Artifact Creature — Gnome | Haste {T}: Another target creature gains haste until end of turn. 3/1 |
| Crash of Rhinos | 6GG | Creature — Rhino | Trample 8/4 |
| Ebony Rhino | 7 | Artifact Creature — Rhino | Trample 4/5 |
| Stampeding Rhino | 4G | Creature — Rhino | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/4 |
| Thermopod | 4R | Snow Creature — Slug | {S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow source.) Sacrifice a creature: Add {R}. 4/3 |
| Proud Wildbonder | 2R/GR/G | Creature — Human Warrior | Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." 4/3 |
| Cerulean Wyvern | 4U | Creature — Drake | Flying, protection from green 3/3 |
| Sarevok the Usurper | 3B | Legendary Creature — Human Knight | Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3 |
| Firehoof Cavalry | W | Creature — Human Berserker | {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1 |
| Verge Rangers | 2W | Creature — Human Scout Ranger | First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) 3/3 |