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17 May 2024: Card library updated.

Sproutwatch Dryad

1GG · Creature — Dryad

At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3

Similar cards

Color identity:
NameManaTypeText
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Armory Guard 3WCreature — Giant Soldier Armory Guard has vigilance as long as you control a Gate. 2/5
Twinblade Invocation Enchantment — Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Rainbow Dash 1RWLegendary Creature — Pegasus Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom — {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness. 2/2
Windborne Charge 2WWSorcery Two target creatures you control each get +2/+2 and gain flying until end of turn.
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
Aeronaut Admiral 3WCreature — Human Pilot Flying Vehicles you control have flying. 3/1
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Vazal, the Compleat 3GGGLegendary Artifact Creature — Phyrexian Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield. 7/7
Thunderscape Familiar 1RCreature — Kavu First strike Black spells and green spells you cast cost {1} less to cast. 1/1
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