M:tG card similarity search
1 · Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Curse of Wizardry | 2BB | Enchantment | As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life. |
Mind Bend | U | Instant | Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) |
Dune Diviner | 2G | Creature — Naga Cleric | {1}, Tap an untapped Desert you control: You gain 1 life. 2/3 |
Chameleon Spirit | 3U | Creature — Illusion Spirit | As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |
Riptide | U | Instant | Tap all blue creatures. |
Wall of Fortune | 1U | Artifact Creature — Wall | Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled. 0/4 |
Blinding Light | 2W | Sorcery | Tap all nonwhite creatures. |
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Stasis Cell | 4U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature. |
War Flare | 2RW | Instant | Creatures you control get +2/+1 until end of turn. Untap those creatures. |