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17 May 2024: Card library updated.

Spiritual Sanctuary

2WW · Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Similar cards

Color identity:
NameManaTypeText
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
Dawnglare Invoker 2WCreature — Kor Wizard Flying {8}: Tap all creatures target player controls. 2/1
Corrupted Roots BEnchantment — Aura Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Check for Traps 1BSorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Fleshtaker WBCreature — Human Assassin Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. 2/2
Shard of the Nightbringer 5BBBCreature — C'tan Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8
Dragonlord Kolaghan 4BRLegendary Creature — Elder Dragon Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. 6/5
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
Nissa's Renewal 5GSorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
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