Card Codex

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17 May 2024: Card library updated.

Spirit of Resistance

2W · Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Similar cards

Color identity:
NameManaTypeText
Rappelling Scouts 2WWCreature — Human Rebel Scout Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4
Expedition Diviner 3UCreature — Merfolk Wizard Flying As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card." 3/2
Scragnoth 4GCreature — Beast This spell can't be countered. Protection from blue 3/4
Deathcoil Wurm 6GGCreature — Wurm You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6
Notorious Throng 3UTribal Sorcery — Rogue Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Minamo, School at Water's Edge Legendary Land {T}: Add {U}. {U}, {T}: Untap target legendary permanent.
Cone of Flame 3RRSorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
Honored Heirloom 3Artifact {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard.
Banishment 3WEnchantment Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
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