M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Furor of the Bitten | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
| Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Green Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
| Cartouche of Zeal | R | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |
| Hammerhand | R | Enchantment — Aura | Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |
| Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
| Gryff's Boon | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. |
| Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
| Indomitable Might | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. |
| Combat Research | U | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) |