M:tG card similarity search
· Land
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
| Name | Mana | Type | Text |
|---|---|---|---|
| Moroii | 2UB | Creature — Vampire | Flying At the beginning of your upkeep, you lose 1 life. 4/4 |
| Wernog, Rider's Chaplain | WB | Legendary Creature — Human | When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |
| Sai, Master Thopterist | 2U | Legendary Creature — Human Artificer | Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. 1/4 |
| Crypt Incursion | 2B | Instant | Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. |
| Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |
| Upwelling | 3G | Enchantment | Players don't lose unspent mana as steps and phases end. |
| Kazandu Nectarpot | 1G | Creature — Insect | Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3 |
| Locthwain Lancer | 4B | Creature — Human Knight | Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5 |
| Skola Grovedancer | 1G | Enchantment Creature — Satyr Druid | Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2 |
| Sundial of the Infinite | 2 | Artifact | {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |