Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spire of Industry

· Land

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Similar cards

Color identity:
NameManaTypeText
Karakas Legendary Land {T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
Myr Enforcer 7Artifact Creature — Myr Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) 4/4
Platinum Emperion 8Artifact Creature — Golem Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) 8/8
Radiant's Dragoons 3WCreature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5
Bargain 2WSorcery Target opponent draws a card. You gain 7 life.
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Aether Storm 3UEnchantment Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Thieving Amalgam 5BBCreature — Ape Snake At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. 6/7
Spiritual Guardian 3WWCreature — Spirit When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4
Urza's Miter 3Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
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