M:tG card similarity search
3U · Creature — Snake
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3
Name | Mana | Type | Text |
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Nocturnal Raid | 2BB | Instant | Black creatures get +2/+0 until end of turn. |
Goblin Glory Chaser | R | Creature — Goblin Warrior | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) 1/1 |
Sunrise Sovereign | 5R | Creature — Giant Warrior | Other Giant creatures you control get +2/+2 and have trample. 5/5 |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Illustrious Wanderglyph | 4W | Artifact Creature — Golem | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
Nivix Cyclops | 1UR | Creature — Cyclops | Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Colorful Feiyi Sparrow | 1W | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/3 |
Esper Cormorants | 2WU | Artifact Creature — Bird | Flying 3/3 |
Ghirapur Osprey | 2W | Creature — Bird | Flying 2/2 |