M:tG card similarity search
3U · Creature — Snake
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Goblin King | 1RR | Creature — Goblin | Other Goblins get +1/+1 and have mountainwalk. 2/2 |
Riding the Dilu Horse | 2G | Sorcery | Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) |
Armored Pegasus | 1W | Creature — Pegasus | Flying 1/2 |
Concordia Pegasus | 1W | Creature — Pegasus | Flying 1/3 |
Mistral Charger | 1W | Creature — Pegasus | Flying 2/1 |
Stormfront Pegasus | 1W | Creature — Pegasus | Flying 2/1 |
Embraal Bruiser | 1B | Creature — Human Warrior | Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. 3/1 |
Suncleanser | 1W | Creature — Human Cleric | When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. 1/4 |
Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
Manaplasm | 2G | Creature — Ooze | Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. 1/1 |