M:tG card similarity search
3U · Creature — Snake
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Makindi Griffin | 3W | Creature — Griffin | Flying 2/4 |
| Prized Griffin | 4W | Creature — Griffin | Flying 3/4 |
| Silverbeak Griffin | WW | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2 |
| Spotted Griffin | 3W | Creature — Griffin | Flying 2/3 |
| Sunspire Griffin | 1WW | Creature — Griffin | Flying 2/3 |
| Wild Griffin | 2W | Creature — Griffin | Flying 2/2 |
| Colossus of Akros | 8 | Artifact Creature — Golem | Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. 10/10 |
| Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| Phantom Monster | 3U | Creature — Illusion | Flying 3/3 |
| Cloudfin Raptor | U | Creature — Bird Mutant | Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/1 |