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17 May 2024: Card library updated.

Spire Winder

3U · Creature — Snake

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. 2/3

Similar cards

Color identity:
NameManaTypeText
Rally the Peasants 2WInstant Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Angel of Unity 1WCreature — Angel Cleric Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Banners Raised RInstant Creatures you control get +1/+0 until end of turn.
Bar the Door 2WInstant Creatures you control get +0/+4 until end of turn.
Burn Bright 2RInstant Creatures you control get +2/+0 until end of turn.
Charge WInstant Creatures you control get +1/+1 until end of turn.
Chorus of Woe BSorcery Creatures you control get +1/+0 until end of turn.
Desperate Charge 2BSorcery Creatures you control get +2/+0 until end of turn.
Ethereal Guidance 2WSorcery Creatures you control get +2/+1 until end of turn.
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